A simple renderer. Has the GLSL VAOs vertexPosition (vec3), vertexColour (vec4), and vertexUV (vec2). Uniforms textureSampler (sampler2D), projectionMatrix (mat4) More...
#include <glm/glm.hpp>#include <memory>#include "Renderer.hpp"#include "Vertex.hpp"#include "Camera2D.hpp"
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Data Structures | |
| class | BARE2D::BasicRenderer |
Namespaces | |
| BARE2D | |
A simple renderer. Has the GLSL VAOs vertexPosition (vec3), vertexColour (vec4), and vertexUV (vec2). Uniforms textureSampler (sampler2D), projectionMatrix (mat4)
Definition in file BasicRenderer.hpp.