BARE2D
FBORenderer.hpp File Reference
#include <glm/glm.hpp>
#include <memory>
#include "Camera2D.hpp"
#include "Renderer.hpp"
+ Include dependency graph for FBORenderer.hpp:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

class  BARE2D::FBORenderer
 The FBORenderer represents and manages an entire FrameBufferObject. This allows one to draw entire scenes first to a texture, then perform some operations on that texture, then draw that texture to the screen. Shaders have uniforms projectionMatrix (mat4), colourTexture (sampler2D), and depthTexture (sampler2D) More...
 

Namespaces

 BARE2D