Include dependency graph for FBORenderer.hpp:
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Data Structures | |
| class | BARE2D::FBORenderer |
| The FBORenderer represents and manages an entire FrameBufferObject. This allows one to draw entire scenes first to a texture, then perform some operations on that texture, then draw that texture to the screen. Shaders have uniforms projectionMatrix (mat4), colourTexture (sampler2D), and depthTexture (sampler2D) More... | |
Namespaces | |
| BARE2D | |