void bindTexture(GLenum target, GLenum texture)
Binds a texture to target in the currently active texture slot.
void unbindTexture(GLenum target, GLenum textureslot)
Unbinds a texture.
void setActiveTexture(GLenum texture)
Sets the active texture "slot". This can be GL_TEXTURE0 to GL_TEXTURE8 (I think. Check the literature...
static GLContext * m_context
static GLContext * getContext()
GLuint * m_boundTextureIDs