NOTE: This is a singleton class. The LuaContextManager, well, manages the Lua Contexts which the ScriptEngine has created. These, generally, are scripts which are running. This class simply updates them and handles delay functions and the like. More...
#include <map>
Include dependency graph for LuaContextManager.hpp:
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Data Structures | |
| class | BARE2D::LuaContextManager |
Namespaces | |
| BARE2D | |
NOTE: This is a singleton class. The LuaContextManager, well, manages the Lua Contexts which the ScriptEngine has created. These, generally, are scripts which are running. This class simply updates them and handles delay functions and the like.
Definition in file LuaContextManager.hpp.