This is the class which actually processes all of the scripts in the script queue, and creates/initializes contexts for them. Takes from LuaScriptQueue and gives to LuaContextManager. More...
#include <functional>#include "LuaHeaders.hpp"#include "LuaScript.hpp"#include "LuaScriptQueue.hpp"#include "LuaScriptEngine_impl.tcc"
Include dependency graph for LuaScriptEngine.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Data Structures | |
| class | BARE2D::LuaScriptEngine |
Namespaces | |
| BARE2D | |
This is the class which actually processes all of the scripts in the script queue, and creates/initializes contexts for them. Takes from LuaScriptQueue and gives to LuaContextManager.
Definition in file LuaScriptEngine.hpp.