This class essentially just collects all of the scripts that need to be run from all the various end-user sources in a single update loop, and then "reports them" to the LuaScriptEngine, who actually runs them. Note that this is a singleton class. More...
#include <map>#include <string>
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Data Structures | |
| class | BARE2D::LuaScriptQueue |
Namespaces | |
| BARE2D | |
This class essentially just collects all of the scripts that need to be run from all the various end-user sources in a single update loop, and then "reports them" to the LuaScriptEngine, who actually runs them. Note that this is a singleton class.
Definition in file LuaScriptQueue.hpp.