BARE2D
Screen.hpp File Reference
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Data Structures

class  BARE2D::Screen
 This is meant to be a parent for other, app-specific, screen classes, which is essentially where all game mechanics will "happen", so to speak. This class decides what happens on updates, draws, when to go to different screens, etc. More...
 

Namespaces

 BARE2D
 

Enumerations

enum  BARE2D::ScreenState { BARE2D::ScreenState::RUNNING, BARE2D::ScreenState::CHANGE_NEXT, BARE2D::ScreenState::CHANGE_PREV, BARE2D::ScreenState::EXIT_APPLICATION }