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Data Structures | |
| class | BARE2D::Screen |
| This is meant to be a parent for other, app-specific, screen classes, which is essentially where all game mechanics will "happen", so to speak. This class decides what happens on updates, draws, when to go to different screens, etc. More... | |
Namespaces | |
| BARE2D | |
Enumerations | |
| enum | BARE2D::ScreenState { BARE2D::ScreenState::RUNNING, BARE2D::ScreenState::CHANGE_NEXT, BARE2D::ScreenState::CHANGE_PREV, BARE2D::ScreenState::EXIT_APPLICATION } |