BARE2D
TexturelessRenderer.hpp File Reference

A renderer made to simply run a shader with some passed glyphs. VAOs vertexPosition (vec3), vertexColour (vec4), and vertexUV (vec4). Only uniform is projectionMatrix (mat4) More...

#include <glm/glm.hpp>
#include <memory>
#include "Renderer.hpp"
#include "Vertex.hpp"
#include "Camera2D.hpp"
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Data Structures

class  BARE2D::TexturelessRenderer
 

Namespaces

 BARE2D
 

Detailed Description

A renderer made to simply run a shader with some passed glyphs. VAOs vertexPosition (vec3), vertexColour (vec4), and vertexUV (vec4). Only uniform is projectionMatrix (mat4)

Definition in file TexturelessRenderer.hpp.