A renderer made to simply run a shader with some passed glyphs. VAOs vertexPosition (vec3), vertexColour (vec4), and vertexUV (vec4). Only uniform is projectionMatrix (mat4) More...
#include <glm/glm.hpp>#include <memory>#include "Renderer.hpp"#include "Vertex.hpp"#include "Camera2D.hpp"
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Data Structures | |
| class | BARE2D::TexturelessRenderer |
Namespaces | |
| BARE2D | |
A renderer made to simply run a shader with some passed glyphs. VAOs vertexPosition (vec3), vertexColour (vec4), and vertexUV (vec4). Only uniform is projectionMatrix (mat4)
Definition in file TexturelessRenderer.hpp.