#include <LuaScript.hpp>
Collaboration diagram for BARE2D::LuaScript:Public Member Functions | |
| LuaScript () | |
| ~LuaScript () | |
Data Fields | |
| std::string | m_script |
| std::string | m_path |
| bool | inited = false |
Definition at line 14 of file LuaScript.hpp.
| BARE2D::LuaScript::LuaScript | ( | ) |
Definition at line 9 of file LuaScript.cpp.
| BARE2D::LuaScript::~LuaScript | ( | ) |
Definition at line 12 of file LuaScript.cpp.
| bool BARE2D::LuaScript::inited = false |
Definition at line 23 of file LuaScript.hpp.
Referenced by BARE2D::LuaScriptQueue::addLuaScript(), BARE2D::ResourceManager::loadScript(), and BARE2D::ResourceManager::loadScriptFromSource().
| std::string BARE2D::LuaScript::m_path |
Definition at line 21 of file LuaScript.hpp.
Referenced by BARE2D::ResourceManager::loadScript(), and BARE2D::ResourceManager::loadScriptFromSource().
| std::string BARE2D::LuaScript::m_script |
Definition at line 20 of file LuaScript.hpp.
Referenced by BARE2D::LuaScriptQueue::addLuaScript(), BARE2D::LuaScriptContextWrapper::init(), BARE2D::ResourceManager::loadScript(), and BARE2D::ResourceManager::loadScriptFromSource().