BARE2D
RenderBatch.hpp
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#pragma once
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#include <GL/glew.h>
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/**
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* @class RenderBatch
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* @brief The RenderBatch essentially represents a single drawn object - normally 6 vertices (a rectangle), but can be otherwise.
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*/
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class
RenderBatch
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{
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public
:
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RenderBatch
(GLuint Offset, GLuint NumVertices, GLuint TextureID) :
offset
(Offset),
numVertices
(NumVertices),
textureID
(TextureID) {
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}
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GLuint
offset
;
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GLuint
numVertices
;
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GLuint
textureID
;
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};
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RenderBatch::offset
GLuint offset
Definition:
RenderBatch.hpp:15
RenderBatch::textureID
GLuint textureID
Definition:
RenderBatch.hpp:17
RenderBatch::RenderBatch
RenderBatch(GLuint Offset, GLuint NumVertices, GLuint TextureID)
Definition:
RenderBatch.hpp:12
RenderBatch::numVertices
GLuint numVertices
Definition:
RenderBatch.hpp:16
RenderBatch
The RenderBatch essentially represents a single drawn object - normally 6 vertices (a rectangle),...
Definition:
RenderBatch.hpp:9
Source
RenderBatch.hpp
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