The RenderBatch essentially represents a single drawn object - normally 6 vertices (a rectangle), but can be otherwise. More...
#include <RenderBatch.hpp>
Collaboration diagram for RenderBatch:Public Member Functions | |
| RenderBatch (GLuint Offset, GLuint NumVertices, GLuint TextureID) | |
Data Fields | |
| GLuint | offset |
| GLuint | numVertices |
| GLuint | textureID |
The RenderBatch essentially represents a single drawn object - normally 6 vertices (a rectangle), but can be otherwise.
Definition at line 9 of file RenderBatch.hpp.
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inline |
Definition at line 12 of file RenderBatch.hpp.
| GLuint RenderBatch::numVertices |
Definition at line 16 of file RenderBatch.hpp.
| GLuint RenderBatch::offset |
Definition at line 15 of file RenderBatch.hpp.
| GLuint RenderBatch::textureID |
Definition at line 17 of file RenderBatch.hpp.