BARE2D
Sound.hpp
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1 #pragma once
2 
3 #include <SDL2/SDL_mixer.h>
4 
5 namespace BARE2D {
6 
7  struct Sound {
8  Mix_Chunk* chunk = nullptr;
9  };
10 
11 }
12 
BARE2D::Sound
Definition: Sound.hpp:7
BARE2D
Definition: App.cpp:13
BARE2D::Sound::chunk
Mix_Chunk * chunk
Definition: Sound.hpp:8