BARE2D
Sound.hpp
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#pragma once
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#include <SDL2/SDL_mixer.h>
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namespace
BARE2D
{
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struct
Sound
{
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Mix_Chunk*
chunk
=
nullptr
;
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};
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}
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BARE2D::Sound
Definition:
Sound.hpp:7
BARE2D
Definition:
App.cpp:13
BARE2D::Sound::chunk
Mix_Chunk * chunk
Definition:
Sound.hpp:8
Source
Sound.hpp
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