BARE2D
BARE2D::Sound Struct Reference

#include <Sound.hpp>

+ Collaboration diagram for BARE2D::Sound:

Data Fields

Mix_Chunk * chunk = nullptr
 

Detailed Description

Definition at line 7 of file Sound.hpp.

Field Documentation

◆ chunk

Mix_Chunk* BARE2D::Sound::chunk = nullptr

Definition at line 8 of file Sound.hpp.

Referenced by BARE2D::ResourceManager::loadSound(), and BARE2D::AudioManager::playSound().


The documentation for this struct was generated from the following file: