BARE2D
Texture.hpp
Go to the documentation of this file.
1
#pragma once
2
3
#include <GL/glew.h>
4
#include <string>
5
6
namespace
BARE2D
7
{
8
9
/**
10
* @struct Texture
11
* @brief The texture struct holds very basic stuff - the filepath, width, height, and ID,
12
*/
13
struct
Texture
{
14
std::string
filepath
=
""
;
15
GLuint
id
= 0;
16
int
width
= 0;
// width in pixels
17
int
height
= 0;
// height in pixels
18
};
19
20
}
BARE2D
Definition:
App.cpp:13
BARE2D::Texture::height
int height
Definition:
Texture.hpp:17
BARE2D::Texture
The texture struct holds very basic stuff - the filepath, width, height, and ID,.
Definition:
Texture.hpp:13
BARE2D::Texture::filepath
std::string filepath
Definition:
Texture.hpp:14
BARE2D::Texture::width
int width
Definition:
Texture.hpp:16
Source
Texture.hpp
Generated by
1.8.17