The texture struct holds very basic stuff - the filepath, width, height, and ID,. More...
#include <Texture.hpp>
Inheritance diagram for BARE2D::Texture:
Collaboration diagram for BARE2D::Texture:Data Fields | |
| std::string | filepath = "" |
| GLuint | id = 0 |
| int | width = 0 |
| int | height = 0 |
The texture struct holds very basic stuff - the filepath, width, height, and ID,.
Definition at line 13 of file Texture.hpp.
| std::string BARE2D::Texture::filepath = "" |
Definition at line 14 of file Texture.hpp.
Referenced by BARE2D::ResourceManager::createMutableTexture(), BARE2D::ResourceManager::loadTexture(), and BARE2D::Attribute< T >::setDefaultData().
| int BARE2D::Texture::height = 0 |
Definition at line 17 of file Texture.hpp.
Referenced by BARE2D::ResourceManager::createMutableTexture(), BARE2D::ResourceManager::loadTexture(), and BARE2D::MutableTexture::setData().
| GLuint BARE2D::Texture::id = 0 |
Definition at line 15 of file Texture.hpp.
Referenced by BARE2D::ResourceManager::createMutableTexture(), and BARE2D::ResourceManager::loadTexture().
| int BARE2D::Texture::width = 0 |
Definition at line 16 of file Texture.hpp.
Referenced by BARE2D::ResourceManager::createMutableTexture(), BARE2D::ResourceManager::loadTexture(), and BARE2D::MutableTexture::setData().