48 * @brief Wrapper for glVertexAttribPointer - Adds an attribute to the VBO - each vertex data slot will gain some attribute.
49 * @param size Number of components per attribute (1-4)
50 * @param type Type of data - GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, etc. See docs
51 * @param normalized Should the data be normalized or converted directly? (GL_TRUE/GL_FALSE)
52 * @param stride Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
53 * @param data Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.