BARE2D
Vertex.hpp File Reference
#include <GL/glew.h>
#include <glm/glm.hpp>
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Data Structures

class  BARE2D::Position
 Positional data. More...
 
class  BARE2D::Colour
 An RGBA 8-bit colour value. More...
 
class  BARE2D::UV
 Holds two floats which can act as UV sizes or positions. More...
 
class  BARE2D::Vertex
 Just holds vertex data for convenience. More...
 
class  BARE2D::Glyph
 The glyph represents a renderbatch's primitive data, which is created from each draw call in the basic renderer. More...
 

Namespaces

 BARE2D