#include <GL/glew.h>#include <glm/glm.hpp>
Include dependency graph for Vertex.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Data Structures | |
| class | BARE2D::Position |
| Positional data. More... | |
| class | BARE2D::Colour |
| An RGBA 8-bit colour value. More... | |
| class | BARE2D::UV |
| Holds two floats which can act as UV sizes or positions. More... | |
| class | BARE2D::Vertex |
| Just holds vertex data for convenience. More... | |
| class | BARE2D::Glyph |
| The glyph represents a renderbatch's primitive data, which is created from each draw call in the basic renderer. More... | |
Namespaces | |
| BARE2D | |