This is a glyph, but with bumpmap (for lighting etc.). More...
#include <BumpyRenderer.hpp>
Inheritance diagram for BARE2D::BumpyGlyph:
Collaboration diagram for BARE2D::BumpyGlyph:Public Member Functions | |
| BumpyGlyph (glm::vec4 &destRect, glm::vec4 &uvRect, GLuint &Texture, GLuint &Bumpmap, float &Depth, Colour &colour, float &angle, glm::vec2 &COR) | |
Public Member Functions inherited from BARE2D::Glyph | |
| Glyph (glm::vec4 &destRect, glm::vec4 &uvRect, GLuint &Texture, float &Depth, Colour &colour) | |
| Glyph (glm::vec4 &destRect, glm::vec4 &uvRect, GLuint &Texture, float &Depth, Colour &colour, float &angle) | |
| Glyph (glm::vec4 &destRect, glm::vec4 &uvRect, GLuint &Texture, float &Depth, Colour &colour, float &angle, glm::vec2 &COR) | |
Data Fields | |
| GLuint | bumpmap |
Data Fields inherited from BARE2D::Glyph | |
| GLuint | texture |
| float | depth |
| Vertex | topLeft |
| Vertex | bottomLeft |
| Vertex | topRight |
| Vertex | bottomRight |
Additional Inherited Members | |
Protected Member Functions inherited from BARE2D::Glyph | |
| glm::vec2 | rotatePoint (const glm::vec2 &pos, float &angle) |
This is a glyph, but with bumpmap (for lighting etc.).
Definition at line 11 of file BumpyRenderer.hpp.
| BARE2D::BumpyGlyph::BumpyGlyph | ( | glm::vec4 & | destRect, |
| glm::vec4 & | uvRect, | ||
| GLuint & | Texture, | ||
| GLuint & | Bumpmap, | ||
| float & | Depth, | ||
| Colour & | colour, | ||
| float & | angle, | ||
| glm::vec2 & | COR | ||
| ) |
Definition at line 7 of file BumpyRenderer.cpp.
| GLuint BARE2D::BumpyGlyph::bumpmap |
Definition at line 16 of file BumpyRenderer.hpp.